Sharn, Syrania, and More
At this point, new characters should be built as Level 6 characters.
Don’t let game mechanics restrict an individual’s actual race within the game world
- Half Elf in-world could be human, half-elf, elf, eladrin, revenant
- Elf in-world could be half-elf, elf, eladrin, revenant
- Warforged in-world could also be a shard-mind
- Mark of Passage Human in-wolrd could be eladrin or shadar-kai
All PC’s get an extra Background from these two options: Auspitious Birth OR Born Under a Bad Sign
Characters can select any one background categorized as General or Eberron, plus the following options.
- Gritty Sergeant – You gain proficiency in a simple or military weapon of your choice, and you gain a +1 bonus to initiative checks.
- Monster Hunter – You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check .
- Noble Bred for War – You gain proficiency in a simple or military weapon of your choice, and you gain a +1 bonus to Diplomacy checks.
- Magewright – you can craft mundane items (with no economic advantage) and can master Creation rituals
- Translator – you learn two additional languages from the normal list (ie you cannot select abyssal, nor supernal)
- Adaptive Education – gain training in one additional skill
- Lammania, Thelanis – You gain Terrain Walk in one of the following environments, allowing you to bypass difficult terrain: Earth, Forest, Ice, or Swamp. See the Monster Manual, page 283.
- Unusual Heritage – you gain one ‘Bloodline’ feat
- Tribal – you gain one ‘Tribal’ feat
- Guilded – you gain one ‘Guild’ feat
- Tough Body – you gain a +2 bonus to your Fortitude Defense
- Agile Reflexes – you gain a +2 bonus to your Reflex Defense
- Strong Willed – you gain a +2 bonus to your Will Defense
Characters may select a Theme. In general, every theme is available so long as it can be adapted to the Eberron Setting.
Basically any official WotC class is allowed.
Like normal post level 1 starts, you can have whatever mundane gear you think you need; including Rituals up to your starting Level.
As we are using a form of inherent bonuses, buying gear is a bit mor complicated, at least for items with an enhancement bonus. Basically, for those items, you pay the difference between a generic +X item an the earliest version of the item you wish to have. For example, rather than paying for a level 7 magic weapon, you would pay the cost difference between a level 6 and level 7 item. In fact, if the item was identical except for the enhancement bonus as a level 2 item, you would instead pay the cost difference between a level 1 and level 2 item.
Armor works a bit differently, as you would need to pay the higher cost to get a masterwork version of the item.